
You'll be repeating this very frequently-Job/class switching cooldown, it takes 4+ battles to switch jobs properly, with separate exp pools to earn up to 99 for every job/class. Once given to him, he will play their music to draw out Infernos denizens, who then seek him out in an attempt to silence it. Nothing in the world really feels connected, I found I couldn't get attached to any of the side characters because they come and go within 10 minutes, and it repeats many times.-Crazy grind with power jumps after almost every boss, so be prepared to grind for a long time so that the boss doesn't one-shot your party. Weapons are obtained in Bayonetta and Bayonetta 2 by collecting Angelic Hymns Gold LPs and giving them to Rodin at The Gates of Hell. Nothing really amazing that stood out to me or swept me away.-Fat Chocobo, seemed really useless but was cute=Negatives=-Story seems really messy, with dozens of B plots that start and end abruptly.



Posted: 3 AprilPlaying through all the Final Fantasy games, and I can't say I enjoyed this one.=Positives=-Auto combat is a saving grace, both automating and speeding up an extreme grind-Job/class designs are neat and can be fun to play with=Neutral=-Airship ultra early (almost as soon as the game starts) is pretty jarring and feels weird, but it's nice to go fast?-Music is just okay in this one.
